SQD disaggregates decode by quadratic and subquadratic attention stages instead of treating decode as one pool or splitting only attention from feed-forward work. On an adjusted eight-B200 proxy, it improves tokens per joule by 31–56% over the strongest GPU-only baselines across GLM-5.2, Nemotron 3 Ultra and Gemma 4 31B. A validated analytical model of Rubin plus LPX projects 1.2–1.5 times tighter achievable latency and up to 3.6 times the throughput of attention-FFN disaggregation. The proxy modifies decode-device characteristics and most future-system results are modeled, not production measurements.
SQD splits decode around subquadratic attention stages
SQD disaggregates decode by quadratic and subquadratic attention stages instead of treating decode as one pool or splitting only attention from feed-forward work. On an adjusted eight-B200 proxy, it improves tokens per joule by 31–56% over the strongest GPU-only baselines across GLM-5.2, Nemotron 3 Ultra and Gemma 4 31B. A validated analytical model of Rubin plus LPX projects 1.2–1.5 times tighter achievable latency and up to 3.6 times the throughput of attention-FFN disaggregation. The proxy modifies decode-device characteristics and most future-system results are modeled, not production measurements.
Availability: paper and methodology only; no implementation repository linked
Imported from the existing research archive. Migration preserves the recorded judgment and is not a fresh verification.
What this means for you
For inference architects planning mixed GPU and decode-accelerator fleets, hybrid and sparse attention change the correct disaggregation boundary. Moving fixed-state attention with the FFN can reduce energy and interconnect pressure. The paper is architecture guidance rather than deployable software, so capacity plans should wait for a real Rubin/LPX implementation and end-to-end validation.
Public artifacts and validated results are different.
The recorded fact is the public work and its artifacts. Author-reported outcomes do not establish independent reproduction. Next checks include usable code, task conditions and third-party validation.
Evidence & related material
Technical details & scores
| Models | GLM-5.2 sparse attention; Nemotron 3 Ultra linear/recurrent attention; Gemma 4 31B sliding-window attention |
|---|---|
| Proxy | adjusted 8xB200 system with modified decode-device bandwidth, capacity and power assumptions |
| Measured Energy | 31-56% average tokens/J gain over strongest GPU-only baselines; 53-71% at 1M context |
| Modeled Future System | Rubin plus LPX, 1.2-1.5x tighter achievable latency and up to 3.6x throughput over attention-FFN disaggregation |
| Cost | 4,058 B200 GPU-hours across 579 runs; 358 hours contributed reported output |
| Availability | paper and methodology only; no implementation repository linked |